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| Confirmed: No PSP until 2005 [UPDATE] CNN/Money reports that Sony has quietly delayed its portable; Sony confirms the "adjusted launch" to GameSpot. Many gamers got a bombshell with their morning coffee today when word began to spread that the PSP might--might--not be released until 2005. In his "Game Over" column today, CNN/Money game-industry correspondent Chris Morris is reporting that Sony has quietly told American and European developers, publishers, and retail outlets not to expect its combination game deck/media player anytime this year. According to Morris, Sony still plans to launch the PSP in Japan in fall of 2004. The staggering between Sony's domestic and international debuts would be similar to the seven-month gap between the PlayStation 2's Japanese and American launches. The delay would also mean that Nintendo's controversial dual-screen DS portable won't face any competition if it launches late this year. After being forwarded Morris' column, a Sony spokesperson responded to GameSpot with the following statement: "At the opening of Destination PlayStation today, SCEA management confirmed the following:
Sony's parsing of the PSP's American and Japanese release dates differs from statements made at last year's SCEA Gamers' Day. There, Sony executives said the PSP was on track for a "simultaneous worldwide" launch in Q4 of 2004. When GameSpot pointed out this discrepancy, a Sony spokesperson explicitly confirmed that the PSP release has been pushed back. "Yes, the company adjusted the product launch schedule for the reason stated," said the spokesperson. from http://www.gamespot.com/all/news/news_6090035.html |
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| Criterion announces RenderWare for PSP Criterion will be showing its RenderWare toolchain for the PSP behind closed doors at the Game Developers Conference this week. Criterion Software today announced that its entire suite of RenderWare tools and technologies will be available to developers working on games for Sony's upcoming PSP handheld. The RenderWare toolchain for PSP incorporates the RenderWare Platform in its entirety, and also provides full support for the PSP from within RenderWare Studio. "PSP is a truly revolutionary platform, and it has been a pleasure to work on it. Demand from RenderWare users for support for PSP has been phenomenal, and we're looking forward to delivering the full RenderWare toolchain for PSP to them," said David Lau-Kee, CEO of Criterion. "RenderWare has long provided the underlying power behind many AAA videogames, and in an increasingly high-stakes world, is a brand that people know and trust to deliver. Producing RenderWare for PSP reinforces Criterion's commitment to empowering the publisher and developer communities with open, flexible and future-proofed production solutions." RenderWare is used extensively throughout the game development community, and currently powers over 500 games that are either already available or still in development. Games already published that use RenderWare include Sonic Heroes, Grand Theft Auto: Vice City, Burnout 2: Point of Impact, and Mortal Kombat: Deadly Alliance. Criterion Software will be showing the RenderWare toolchain for PSP behind closed doors at the Game Developers Conference (GDC) this week. The company also announced today that it will be unveiling RenderWare 4, which is designed specifically for use in the development of games for the next-generation of consoles and PCs, at the event. from http://gamespot.com/news/2004/03/23/news_6091974.html |
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| Sony shows off the PSP at E3 Today at Sony's E3 Press Conference in Los Angeles, the world finally got to see Sony's upcoming portable, the PSP. Promising it would bring a "modern, 3D console experience to a mobile platform," SCEA COO and president Kaz Hirai showed off the black device. Measuring 170mm by 74mm by 23mm in size and weighing 260g, it will be able to play not only games, but also music and movies. As previously mentioned, the PSP will have a 4.3-inch 16:9 widescreen TFT LCD screen, which displays 16.77 million colors on a 480x272-pixel high-resolution screen. While no games were actually shown on the device, Hirai did demonstrate its graphics capabilities by playing two video selections on a mounted unit. The trailer for Spider-Man 2 and a clip from Final Fantasy VII Advent Children looked crisp and realistic, as though they were played on a small HDTV. On the audio side, the PSP will feature built-in stereo speakers in addition to a headphone jack. Unlike the flat iPod-like controls of the PSP mockup that went public last fall, the PSP will have raised buttons, laid out in the traditional Sony configuration. It will have all the buttons of the original PlayStation, including the directional buttons (up, down, right, left), the enter keys (triangle, circle, cross, square), left and right triggers, and the ever-popular start, select, and home buttons. Double-click the video window for a full-screen view.The PSP will feature an array of connectivity options. It will support USB 2.0 for wired connections to the PlayStation 2 and PC and will employ 802.11b wireless LAN to connect to other PSPs and wireless devices. New software and data can be downloaded from the PSP to a Memory Stick Pro Duo. It will also allow for IR Remote (SIRCS) and IrDA infared connections. Inside the PSP, the device will have a 333MHz PSP CPU proprietary to Sony. It will have 32MB of main memory and 4MB of embedded DRAM. Its built-in lithium-ion battery will have a life of 2.5 hours with video and 10 hours if used for audio playback only. For media, the PSP will use Sony's new Universal Media Disc (UMD), which can hold up to 1.8GB of data, three times that of a conventional CD-ROM. Demonstrating its dedication to add-ons, Sony is planning a wide range of PSP peripherals, including a stand, an IR remote controller, an external battery pack, a strap, a carry case, and special PSP-branded headphones. PSP is scheduled for a holiday 2004 launch in Japan, followed by US and European launches in early 2005. As part of its plan to sell 3 million units during the PSP's first year, Hirai said Sony plans to go after the traditional game market of 18- to 35-year-olds for early adoption. The company's number-two market will be the "emerging and varied" teen market. By Tor Thorsen -- GameSpot POSTED: 05/11/04 12:18PM PST from http://gamespot.com/news/2004/05/11/news_6097116.html |
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| Metal Gear Acid to burn the PSP Of all the games including in Sony's montage of PSP titles yesterday, few generated as much excitement as the then-unnamed Metal Gear Solid title. Attendees at the Sony event were split over whether the game would be an all-new title or a port of an earlier game in the series. Doubts also grew after the Konami press conference, where MGS creator Hideo Kojima refused to answer questions about the title, causing some to wonder if he was even involved in his development. Now, Konami has answered those questions. In a brief press release, Konami announced that Kojima was working Metal Gear Acid, an all-new Solid Snake for the PSP. The publisher said nothing else about the title, other than it would "redefine handheld action gaming" and more information would be released "at a later date." By Tor Thorsen -- GameSpot POSTED: 05/12/04 12:57AM PST from http://gamespot.com/news/2004/05/12/news_6097580.html |
| QUOTE (apeman @ May 13 2004, 09:08 AM) |
| maybe they should not use rechargable batt to run the psp |
| QUOTE (Aerialxion @ Jun 8 2004, 09:46 PM) |
| Yeah...No Final Fantasy (sigh)....maybe a later date? Possible |
| QUOTE (jasonho @ May 13 2004, 08:38 AM) |
| The biggest problem of PSP I can see is that the fully-charged battery will only last for 2.5 hours. As a portable gaming set, this is strangely inadequate. If you take it out, the battery will go flat before you have the chance to recharge it again at home. This is way shorter than GBA SP which can last up to 10 hours. |
| QUOTE (zaidi @ Jun 8 2004, 10:42 PM) | ||
let hope so. maybe they are trying to make ff psp version. that be very awesome! |
| QUOTE (Bruticus @ Nov 17 2004, 12:54 PM) | ||||
They are making FF7 on the PSP. It luks much better (not so cartoonish) than the original PS version, gameplay wise I'm not sure and the plot is also unknown at the moment. I will definitely buy if released. But the price for a game is damn expensive, I see pple pricing it like about SGD200.00 for a single game like Metal Gear Acid. I hope Sony will revise all the prices again or it will become the world's most expensive handheld!!!! |
| QUOTE (Bruticus @ Nov 18 2004, 09:49 AM) |
| As they are the only capable of producing such an exquisite handheld, they are currently monopolising the whole market till some competition come along. Probably the price will be lower then. |
| QUOTE (l3atu @ Dec 7 2004, 07:52 AM) |
| Indeed, it looks a lot cooler than DS. But I heard from a retailer that shops in SG will be selling it at ard the region of SGD $600 - $700 !!! |
| QUOTE (flaminglips2 @ Dec 7 2004, 08:44 AM) | ||
A PS1 in your hands! ...but for portability, that kinda price? |
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| The PSP revealed: shedding light on gamers' most common questions Dead batteries? Dead pixels? Loading times? We take your questions on Sony's new handheld game system. TOKYO--With Sony's new PlayStation Portable officially on shelves, excitement about the system is at an all-time high. With that excitement comes a whole lot of questions. There has never been a handheld platform quite like the PSP, so naturally, there has been a fair amount of confusion about what the system can and can't do. Here, we've attempted to pull some of the most common questions from our message boards to give you a little more insight into what we've noticed about the system so far. Let's start with the most frequently asked question: battery life. Q: How long does the PSP's battery last? A: The short answer is that it depends on what you're doing. The longer answer is that Sony has stated that the battery should last around six hours. With simpler-looking games, like Lumines or Mahjong Fight Club, that definitely seems to be the case. But with more graphically intensive games, like Ridge Racers, the battery doesn't last quite as long. Based on our estimates and a few battery-draining tests, Ridge Racers seems to last somewhere between 90 minutes and three hours. Playing with the wireless networking switch flipped on will also further reduce your battery life. The system has an auto-sleep function that stops the wireless drain, but that switch is there for a reason. Turn it off when you're not using it. Video and audio will likely drain the battery differently, depending on where the content is coming from. It's less power-intensive to read from the memory stick slot than the universal media disc drive, though without any audio discs and only one demo video disc full of short games and movie trailers available now, it's difficult to actually put a number on this. Considering that the screen will black out if left unattended, it seems reasonable that you should get a good amount of battery power out of the system when listening to audio. Q: How is the system's USB port used? A: The PSP's USB port is simply used to access the memory stick from a PC. There's a menu option on the unit labeled "USB Connection," and selecting this puts it into connection mode. Hooking it up to a PC causes the system to be recongnized as a PSP, and the memory stick becomes a drive letter, just like it would with a digital camera or other removable memory device. From here, you can drag and drop files on or off the stick, letting you add audio clips, back up (or easily transfer) your game saves, and so on. Getting your own video running on the PSP, however, is a little more difficult. Q: How do you get the PSP to recognize video files? A: While formatting a memory stick in the PSP creates folders for audio files, game saves, and actual games themselves, there's no clear path for placing video on the unit. The system supports a specific flavor of mpeg-4 for its video, so you'll need something capable of encoding or transcoding to that format. Sony is supposed to release a downloadable version of its video transcoding software, Image Converter 2, to handle this, but as of yet, we haven't been able to find it. A third party has developed a freely available program called 3GP Converter that will also manage this process. But getting the files into the proper MP4 format is just the beginning. The PSP reads video files using a directory structure that isn't put on the stick when you initially format it for PSP use. So you'll need to create a root directory called "mp_root" first, then place another directory named "100mnv01" under it. You put your MP4s inside that directory, but they must be named a certain way for the PSP to recognize them. The naming convention is m4vXXXXX.mp4, where "XXXXX" is a series of numbers, such as, say, 00001. Once you've jumped through these hoops--and it's really only a hassle the first time you do it--you'll be watching your own videos on a PSP. Why is it like that, you might ask? We're guessing that it's the same file structure that Sony's video recording memory stick devices use. Q: Does the PSP heat up when you use it for long periods of time? A: No, not really. Initial reports out of the Tokyo Game Show stated that the left side of the system seemed to heat up after short periods of time, but the units on display there weren't the final hardware. Q: Are there long loading times in every game? A: After years of cartridge-based handhelds, it's a little difficult to accept the concept of loading times on a portable game system. Yes, PSP games need to load, just like any other disc-based system would. Those load times vary. Lumines loads up new graphics and music when you change stages, and during this load, all of the game's audio--all of which is tied to the music--stops. Ridge Racers loads for about 15 seconds up front, and from there, getting into or out of a race takes another 10 to 15 seconds. Vampire Chronicle seems to be the worst offender so far, as it has 15- to 20-second load times when you get into or out of a match. In the game's tower mode, where you only fight for one round, this becomes pretty noticeable. But for the most part, the loading times aren't that prominent. When you put a number on them, it sounds worse than it actually is. Ridge Racers doesn't feel like it takes forever to load. Vampire Chronicle can be a little frustrating, but that's about it. Q: Does the screen smudge easily? A: Yes. Don't play PSP games and eat french fries at the same time. It's only noticeable when you catch a bit of glare from the system's usually shiny face, but, yeah, the front of the system picks up fingerprints rather easily. The slip case that comes with the PSP value pack (and is also sold separately) seems to clean off the face of the system just fine. Q: Will the screen scratch easily? A: We haven't exactly gone out of our way to test this out, but the screen feels pretty thick, like it might resist a scratch or two. We recommend keeping it in some kind of case. The slip case that Sony is selling seems like it'll be perfect for keeping the screen safe from keys or other sharp items in your pocket, but it might also be worth investing in a larger, more shockproof case for the system, as well as some clear film to go over the screen, which will add another layer of protection. Q: Are dead pixels a problem with the PSP screen? A: We've seen several PSPs since the system's Japanese release, and one system in that batch has a few dead pixels on the screen. Just as they are with any other screen, dead pixels are a real bummer. The short supply currently available in Japan means that people getting screens with dead pixels might not be able to exchange their PSPs right away. We've heard a few anecdotal reports about how widespread the PSP dead pixel problem is, and it seems like the exception rather than the norm. Q: What's the deal with the PSP's control disc? Is it analog or not? A: We've heard reports from the development side of things that the control disc on the PSP isn't a "true" analog device. After playing a few games that use it, it's difficult to tell the difference. The disc definitely allows for more than eight directions of motion, and works fine for, say, making slight turns in Ridge Racers. That said, the disc seems to have a fairly large dead zone, and it's difficult to get very slight movements out of it. But above all, it seems to work well for driving games at least, and it shouldn't be a problem, regardless of how, exactly, it works under the hood. Q: Will the PSP be a region-free device? A: Reports from Sony claim that games, at least, will be region-free. So in theory, you could buy a Japanese PSP and play US releases on it. Video (and probably audio) discs, however, will be region-locked. The trouble with region encoding is that you never really know how it's going to work out until the system is out in at least two territories. Reports so far give it the green light, but we can't be 100 percent sure until we see US games running on a Japanese PSP for ourselves. Q: When will the PSP be out in my neck of the woods? How much will it cost? A: Sony hasn't announced specifics for any region other than Japan at this time. The PSP is expected to hit North America sometime during the first quarter of the year, and signs seem to be pointing to March. Prices for hardware and software have not been announced, but it's expected that Sony will announce details about the North American launch plans in early January. By Jeff Gerstmann -- GameSpot POSTED: 12/12/04 01:53 PM PST from http://www.gamespot.com/news/2004/12/12/news_6114909.html |
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| Sony readies Asian PSP launch as Japan's supply sells out SCE CTO says the pan-Asia PSP launch will be "synchronized" with the North American and European launches. Meanwhile, Japanese stocks of the handheld near depletion. This week in Hong Kong, at the Asia Game Show, Reuters caught up with Sony's chief technology officer, Masa Chatani, and secured some interesting information about the PSP launch timeline for Asian markets besides Japan. According to Reuters, Sony plans to release the PSP handheld to Asian gamers at the same time the unit is released in North America and Europe--sometime before the end of Sony's fiscal year, on March 31, 2005. "We always try to do launches worldwide synchronized," Chatani told Reuters. While Chatani didn't specify which Asian markets the PSP would be released in, speculation is that they will include South Korea, Taiwan, Hong Kong, Singapore, and Australia, where, Reuters said, "average consumers can afford prices that are usually in the hundreds of dollars." Commenting on the PSP release in Japan, where the unit went on sale on December 12, research firm Media Create said in a research note that "a total of 160,019 units were sold [through December 12]." "The absorption rate based on the sell-through figure was 85.03 percent," Media Create analysts said. "But if reserves are included in the calculation, PSP units are actually nearly sold out." As for why the PSP sales figure trails behind that of the Nintendo DS last week (which Media Create says sold about 469,000 units), the research firm says it is because the "PSP had a smaller shipment volume than DS. With inquiries pouring in about shipment arrival dates, it appears that considerable demand exists for the PSP." Commenting further on Sony's plans for the PSP in Asia, Reuters said Sony was "looking at the possibility of an eventual PSP launch in China." By Curt Feldman -- GameSpot POSTED: 12/17/04 01:46 PM PST from http://www.gamespot.com/news/2004/12/17/news_6115270.html |