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Sideswipe
QUOTE
Confirmed: No PSP until 2005

[UPDATE] CNN/Money reports that Sony has quietly delayed its portable; Sony confirms the "adjusted launch" to GameSpot.

Many gamers got a bombshell with their morning coffee today when word began to spread that the PSP might--might--not be released until 2005.

In his "Game Over" column today, CNN/Money game-industry correspondent Chris Morris is reporting that Sony has quietly told American and European developers, publishers, and retail outlets not to expect its combination game deck/media player anytime this year.

According to Morris, Sony still plans to launch the PSP in Japan in fall of 2004. The staggering between Sony's domestic and international debuts would be similar to the seven-month gap between the PlayStation 2's Japanese and American launches.

The delay would also mean that Nintendo's controversial dual-screen DS portable won't face any competition if it launches late this year.

After being forwarded Morris' column, a Sony spokesperson responded to GameSpot with the following statement:

"At the opening of Destination PlayStation today, SCEA management confirmed the following:






  • PSP launch in Japan will come around the close of calendar year 2004, as previously announced.





  • The North American release will follow within our company's fiscal year (2005), which ends March 31, 2005.





  • We have received an overwhelming amount of support from the software development community with regard to PSP. In order to ensure that the launch timeframe is well supported, we want to allow developers and publishers sufficient time to optimize content for our new portable entertainment platform."






Sony's parsing of the PSP's American and Japanese release dates differs from statements made at last year's SCEA Gamers' Day. There, Sony executives said the PSP was on track for a "simultaneous worldwide" launch in Q4 of 2004.

When GameSpot pointed out this discrepancy, a Sony spokesperson explicitly confirmed that the PSP release has been pushed back. "Yes, the company adjusted the product launch schedule for the reason stated," said the spokesperson.


from http://www.gamespot.com/all/news/news_6090035.html


Could this mean that Sony is chickening out after seeing the poor sales of Nokia's N-Gage?
Alvin_Chiang
This is only good news to Nintendo as they have more time to build their GBA SP software library...and by the time Sony launches its PSP, I think Nintendo will be slashing its prices for its GBA SP to further entice gamers away from Sony...
dagger
Possibly, although it is my humble opinion that they should not be distracted by sales figures for the N-gage since that was pretty bad to begin with. PSP looks to be something else althogether.

I wouldn't worry too much about competition with Gameboy SP. The way I see it, they appeal to different demographics. Gameboy always has been seen as something more for the younger sibling to play with. PSP is something much cooler.
zaidi
a bit disappointed man..... blink.gif
jasonho
Well the Japanese launch for PSP will still be this year, just in time for the Xmas I'm sure. Maybe some PSPs will land on our shores as well. smile.gif
Alvin_Chiang
Sony confirms PS2, PSP, PSX connectivity

SCE president Fumiya Takeno tells Japanese newspaper all his company's game machines will "communicate."
Today, Sony Computer Entertainment Japan president Fumiya Takeno ended weeks of speculation when he confirmed the PSP will have connectivity with the PlayStation 2.

Speaking to the Mainichi Daily, Takeno, who has worked at the company since 1979, also confirmed the PSP would be compatible with Sony's PlayStation 2-compatible home media center, the PSX. "The PS2 and PSP will communicate with each other," he said.

Takeno also hinted that the rumors that games could be transferred from the PS2 to the PSP. "For each location there is a suitable piece of hardware," he said, "the PS2 in one room, the PSX in another, and the PSP outside the home. The same game can be played by the gamer depending on where you are. This is how playing and designing a game will change."

Takeno also indicated that Sony may be planning on using the PSP's Universal Media Disc (UMD) to launch a new wave of synergy between its games, music, and film divisions. "Taking advantage of the PSP's UMD, I want to create games that go beyond the existing concept, to break out of the existing model, and combine the game experience with music and movies." The double-sided optical UMD can store to 1.8GB of data--three times as much information as an original PlayStation disc.

However, Takeno demurred about exactly how the PSP would combine games, music, and movies with a bold-but-cryptic statement. "I‘m planning to create software that no one is even thinking of right now. Something free from the existing concept of 'a game,'" he said.

By Tor Thorsen -- GameSpot

Sideswipe
QUOTE
Criterion announces RenderWare for PSP

Criterion will be showing its RenderWare toolchain for the PSP behind closed doors at the Game Developers Conference this week.

Criterion Software today announced that its entire suite of RenderWare tools and technologies will be available to developers working on games for Sony's upcoming PSP handheld. The RenderWare toolchain for PSP incorporates the RenderWare Platform in its entirety, and also provides full support for the PSP from within RenderWare Studio.

"PSP is a truly revolutionary platform, and it has been a pleasure to work on it. Demand from RenderWare users for support for PSP has been phenomenal, and we're looking forward to delivering the full RenderWare toolchain for PSP to them," said David Lau-Kee, CEO of Criterion. "RenderWare has long provided the underlying power behind many AAA videogames, and in an increasingly high-stakes world, is a brand that people know and trust to deliver. Producing RenderWare for PSP reinforces Criterion's commitment to empowering the publisher and developer communities with open, flexible and future-proofed production solutions."

RenderWare is used extensively throughout the game development community, and currently powers over 500 games that are either already available or still in development. Games already published that use RenderWare include Sonic Heroes, Grand Theft Auto: Vice City, Burnout 2: Point of Impact, and Mortal Kombat: Deadly Alliance.

Criterion Software will be showing the RenderWare toolchain for PSP behind closed doors at the Game Developers Conference (GDC) this week. The company also announced today that it will be unveiling RenderWare 4, which is designed specifically for use in the development of games for the next-generation of consoles and PCs, at the event.


from http://gamespot.com/news/2004/03/23/news_6091974.html
Sideswipe
QUOTE
Sony shows off the PSP at E3

Today at Sony's E3 Press Conference in Los Angeles, the world finally got to see Sony's upcoming portable, the PSP. Promising it would bring a "modern, 3D console experience to a mobile platform," SCEA COO and president Kaz Hirai showed off the black device. Measuring 170mm by 74mm by 23mm in size and weighing 260g, it will be able to play not only games, but also music and movies.

As previously mentioned, the PSP will have a 4.3-inch 16:9 widescreen TFT LCD screen, which displays 16.77 million colors on a 480x272-pixel high-resolution screen. While no games were actually shown on the device, Hirai did demonstrate its graphics capabilities by playing two video selections on a mounted unit. The trailer for Spider-Man 2 and a clip from Final Fantasy VII Advent Children looked crisp and realistic, as though they were played on a small HDTV. On the audio side, the PSP will feature built-in stereo speakers in addition to a headphone jack.

Unlike the flat iPod-like controls of the PSP mockup that went public last fall, the PSP will have raised buttons, laid out in the traditional Sony configuration. It will have all the buttons of the original PlayStation, including the directional buttons (up, down, right, left), the enter keys (triangle, circle, cross, square), left and right triggers, and the ever-popular start, select, and home buttons.

Double-click the video window for a full-screen view.The PSP will feature an array of connectivity options. It will support USB 2.0 for wired connections to the PlayStation 2 and PC and will employ 802.11b wireless LAN to connect to other PSPs and wireless devices. New software and data can be downloaded from the PSP to a Memory Stick Pro Duo. It will also allow for IR Remote (SIRCS) and IrDA infared connections.

Inside the PSP, the device will have a 333MHz PSP CPU proprietary to Sony. It will have 32MB of main memory and 4MB of embedded DRAM. Its built-in lithium-ion battery will have a life of 2.5 hours with video and 10 hours if used for audio playback only. For media, the PSP will use Sony's new Universal Media Disc (UMD), which can hold up to 1.8GB of data, three times that of a conventional CD-ROM.

Demonstrating its dedication to add-ons, Sony is planning a wide range of PSP peripherals, including a stand, an IR remote controller, an external battery pack, a strap, a carry case, and special PSP-branded headphones.

PSP is scheduled for a holiday 2004 launch in Japan, followed by US and European launches in early 2005. As part of its plan to sell 3 million units during the PSP's first year, Hirai said Sony plans to go after the traditional game market of 18- to 35-year-olds for early adoption. The company's number-two market will be the "emerging and varied" teen market.

By Tor Thorsen -- GameSpot
POSTED: 05/11/04 12:18PM PST


from http://gamespot.com/news/2004/05/11/news_6097116.html


Check out PSP pics HERE.

Looks great, really can't wait for this. Especially after this was announced:

QUOTE
Metal Gear Acid to burn the PSP

Of all the games including in Sony's montage of PSP titles yesterday, few generated as much excitement as the then-unnamed Metal Gear Solid title.

Attendees at the Sony event were split over whether the game would be an all-new title or a port of an earlier game in the series. Doubts also grew after the Konami press conference, where MGS creator Hideo Kojima refused to answer questions about the title, causing some to wonder if he was even involved in his development.

Now, Konami has answered those questions. In a brief press release, Konami announced that Kojima was working Metal Gear Acid, an all-new Solid Snake for the PSP. The publisher said nothing else about the title, other than it would "redefine handheld action gaming" and more information would be released "at a later date."

By Tor Thorsen -- GameSpot
POSTED: 05/12/04 12:57AM PST


from http://gamespot.com/news/2004/05/12/news_6097580.html

jasonho
The biggest problem of PSP I can see is that the fully-charged battery will only last for 2.5 hours. As a portable gaming set, this is strangely inadequate. If you take it out, the battery will go flat before you have the chance to recharge it again at home.

This is way shorter than GBA SP which can last up to 10 hours.

apeman
maybe they should not use rechargable batt to run the psp
zaidi
QUOTE (apeman @ May 13 2004, 09:08 AM)
maybe they should not use rechargable batt to run the psp

like the ones for gba sp right? kinda terrible.... dry.gif
Alvin_Chiang
PSP lands 99 international developers, 45 Japanese games

Sony's new handheld will launch with strong support from the developer community and a large catalog at home.

Sony Computer Entertainment Inc. has followed up yesterday's unveiling of the PSP with a press release on its Japanese Web site that lists developers supporting the platform and the PSP games being released in Japan. All told, the list covers 99 firms in Japan, the US, Europe, and Korea and 45 titles for the Japanese market.

JAPANESE GAMES (sorted by publisher)
Capcom: Vampire Chronicle (tentative name), fighting
Capcom: Devil May Cry Series, action
Capcom: Viewtiful Joe Series, action
Genki: Tokyo Freeway Battle, race
Koei: Shin Sangoku Muso (tentative name), action
Koei: Strategy Game (tentative name), simulation
Koei: Table Game (tentative name), table
Konami: Ys: Ark of Napishtim (tentative name), action RPG
Konami: Sports game: soccer (tentative name), soccer
Konami: Sports game: baseball (tentative name), baseball
Konami: Mahjong Challenge Club, table
Konami: Meikyu Tansaku Gata Monster Shooting (tentative name), FPS
Konami computer Entertainment Japan: Metal Gear Acid (tentative name), TBA
Cyberfront: Koron, puzzle/action
Success: Kumo no Furaibo, communication/adventure
Success: Mah Meito, table
Success: Zooo, puzzle
Square Enix: TBA, TBA
Sega: Puyo Puyo Fever, action puzzle
Sega: Project S (tentative name), TBA
Sony Computer Entertainment: Gran Turismo 4 Mobile (tentative name), driving and "car life simulation"
Sony Computer Entertainment: Sarugetchu (tentative name), action -
Sony Computer Entertainment: Tenken Chimon (tentative name), action RPG
Sony Computer Entertainment: Together Everywhere (tentative name), chatting game
Sony Computer Entertainment: Minna no Golf (a.k.a. Hot Shots Golf in the U.S.; tentative name), golf
Taito: Puzzle Bobble, puzzle
Tomi: Action Game, action
Dorasu: Dorasu Slots, pachinko simulation
Now Production: Intelligent License (tentative name), puzzle quiz
Now Production: Onryo no Mura (tentative name), horror adventure
Namco: T.O.E. (tentative name), RPG
Namco: New Ridge Racer (tentative name), racing
Namco: New Puzzle Game (tentative name), puzzle
Nihonichi Software: Devil Wars (Japanese name "Makkai Wars"), simulation RPG
Hudson: Tengai Makyo Series (tentative name), Japanese-style RPG
Hudson: Bomberman Series (tentative name), action
Hudson: The Tower of Purgatory (tentative name), SF action RPG
Bandai: Gagarve (tentative name), RPG
Bandai: Mobile Suit Gundam (tentative name), TBA
Banpresto: Super Robot Wars (tentative name), TBA
From Software: AC Formula Front, mech simulation
Yuke's: Pro Wrestling (tentative name), sports
Work Jam: Tantei Shinguji Santarou, adventure

INTERNATIONAL DEVELOPERS (By Region) Japan (34 firms):
Idea Factory
Atlas
SNK Playmore
MTO
Electronic Arts K.K.
Gust
Capcom
Genki
Koei
Konami K.K.
Konami Computer Entertainment Japan
Konami Computer Entertainment Studio
Konami Computer Entertainment Tokyo
Cyberfront
Success
Sammy
Square Enix
Spike
Sega
Taito
Tecmo
Dimps
Tomy
Dorasu
Now Production
Namco
Nihonichi Software
Hudson
Bandai
Banpresto
From Software
Marvelous Interactive
Yuke's
Work Jam

US (24 firms)
Activision
Atari
Backbone Entertainment
Bethesda Softworks
EIDOS
Electronic Arts
Factor 5
InXile
Konami Hawaii
LucasArts
Majesco
Midway Games
Namco Hometek
Radical Entertainment
Rockstar Games/Take 2
Saffire
SEGA of America
Snowblind
Sony Online Entertainment
Surreal Software
THQ
Ubisoft
Vicarious Visions

Europe (31 firms)
Acclaim Entertainment
Activision UK
Argonaut Games
Atari Group
BLITZ GAMES
Broadsword Interactive
Codemasters Software Company
Criterion Software
Driver-Inter
Eidos Interactive
Eko Software S.A.R.L
Engine Software BV
Eurocom Entertainmetn Software
Full Fat Productions Limited
Hothouse Creations
Icon Games
Ignition Entertainmentt
Kuju Entertainment
Pocket Studios
Publishing Identity Svenska
Rebellion Developments
Revolution Software Limited
Rockstar Games
Rockstar Leeds
Sidhe Interactive
Tantalus Interactive
Team 17 Software Limited
Torus Games
Ubisoft Entertainment
Visual Impact BVBA
Warthog

Korea (10 firms)
Axis Entertainment
Cinepix
Coong Entertainment
Expotato Corp.
Lions Logics
Neowiz Corp
NEXON Corporation
SEED9 Entertainment
Skonec Entertainment
Zepetto Studios

By Dan Tochen -- GameSpot
POSTED: 05/12/04 04:01PM PST

shirox
hope it lauches soon...
Sion
think its out now right???But then...with so many contenders,can it really make a market???BTw its it a playstation genre except that its portable?
zaidi
what? no final fantasy games? sad.gif
Aerialxion
Yeah...No Final Fantasy (sigh)....maybe a later date? Possible wink.gif
zaidi
QUOTE (Aerialxion @ Jun 8 2004, 09:46 PM)
Yeah...No Final Fantasy (sigh)....maybe a later date? Possible wink.gif

let hope so. maybe they are trying to make ff psp version. that be very awesome! laugh.gif
Alvin_Chiang
PSP hitting Japan on December 12 for $185
Sony's PSP is hitting Japan within the year, with a price in the same ballpark as the Nintendo DS. Official word on battery life, to boot.

TOKYO--After months of analyst speculation that the Sony PlayStation Portable might not make it out this year, Sony Computer Entertainment today dispelled these notions when it announced that it will, in fact, release the PSP in Japan on December 12. The next-generation handheld gaming device will be priced at 19,800 yen ($185), which is fairly close to the already-announced price point of the Nintendo DS, which is slated to hit Japan on December 2 for 15,000 yen ($140).

Sony PSP Pics

Of further note, the PSP will be available in a number of different packages. The normal edition PSP package will include the handheld itself, an AC adapter, and a battery pack. The PSP will also be offered in a value pack that's 5,000 yen more at 24,800 yen ($232), which, in addition to the accessories included in the normal package, will come with a 32MB Memory Stick Duo, a set of headphones with a remote control, and a carrying case.

The accessories, of course, will also be available for purchase separately. The 32MB Memory Stick Duo and headphones with remote will be offered at 2,800 yen each ($26), and the carrying case will be offered at 2,000 yen ($19). Additional rechargeable batteries will cost 4,800 yen ($45), and a spare AC adapter can be purchased at 3,500 yen ($33).

In addition, today Sony Computer Entertainment finally made an official statement concerning the battery life of the PSP: The handheld's rechargeable Lithium Ion battery will allegedly last for four to six hours for gameplay, on average, and four to five hours for movies, on average.

Also, the PSP's wireless connection, which follows the IEEE802.11b standard, can allegedly reach up to 30 meters indoors at 11Mbps, and 91 meters at 1Mbps. Outdoors, it can reach up to 120 meters at 11Mbps and 460 meters at 1Mbps. The range will decrease if there are obstacles in the vicinity or strong electronic frequencies nearby, such as from microwave ovens or power lines.

Twenty-one PSP titles will be released during December, although SCE hasn't clearly stated as to how many of those games will be available precisely at launch of the PSP. The titles scheduled for release by the end of the year are as follows:

Electronic Arts K.K.: Tiger Woods PGA Tour R, sports
Electronic Arts K.K.: Need for Speed Underground Rivals, racing
Capcom: Vampire Chronicle: The Chaos Tower, fighting
Koei: Shin Sangoku Muso, action
Koei: Mahjong Taikai, table
Konami: Mahjong Fight Club, table
Konami Computer Entertainment Japan: Metal Gear Acid, strategy
Cyberfront: Kollon, puzzle/action
Sega: Puyo Puyo Fever, action puzzle
Sony Computer Entertainment: Dokodemo Issho, chatting game
Sony Computer Entertainment: Minna no Golf Portable, golf
Taito: Puzzle Bobble Pocket, puzzle
Namco: Kotoba no Puzzle Mojipittan Daijiten, puzzle
Namco: Ridge Racer, racing
Hudson: Rengoku: The Tower of Purgatory, SF action RPG
Bandai: Eiyuu Densetsu Gagharv Trilogy: Shiroki Majo, RPG
Bandai: Lumines, sound and light action puzzle
From Software: AC Formula Front, mech simulation
Marvelous Interactive: A.I. series Igo, table
Marvelous Interactive: A.I. series Shougi, table
Marvelous Interactive: A.I. series Mahjong, table

GameSpot will continue to bring you the latest updates on the PSP's imminent launch as they become available.

By Hirohiko Niizumi -- GameSpot
POSTED: 10/27/04 01:36 AM PST
vmon41
Well,now only the vampire chronicles:chaos tower looks good for the PSP.

Hope they make a good devil may cry game for it.
TrueBlue
4-6hrs....very fast lei...z
yeekin
wah $185 bucks
much cheaper than game gear or game boy when it first came out.
Moi dix Mois
wow everyday had to charge.
How much is the game?
flaminglips2
Needless to say, i will be getting mi hands on one!!! drool.gif
Alvin_Chiang
Additional PSP titles receive release dates in Japan
Release dates for many third-party titles are announced or solidified in Japan. Here's where the lineup stands today.

TOKYO--With the launch of Sony's PlayStation Portable only a month away, third-party publishers are beginning to announce release dates for their PSP titles.

Games that will be hitting the store shelves simultaneously with the PSP's launch on December 12 now include Capcom's Vampire Chronicle: The Chaos Tower, From Software's Armored Core Formula Front, Hudson's Rengoku: The Tower of Purgatory, and Konami's Mahjong Fight Club.

Konami's anticipated espionage card game Metal Gear Acid will be hitting stores four days later, on December 16, coinciding with the Japanese release of Metal Gear Solid 3.

With Namco already announcing the dates of its two PSP titles and Sega having decided to release Puyo Puyo Fever on Christmas Eve, the PSP game lineup for December currently looks like this:

December 12: Minna no Golf Portable (Sony Computer Entertainment)

December 12: Ridge Racers (Namco)

December 12: Mahjong Fight Club (Konami)

December 12: Rengoku: The Tower of Purgatory (Hudson)

December 12: Vampire Chronicle: The Chaos Tower (Capcom)

December 12: Armored Core Formula Front (From Software)

December 16: Dokoemo Issho (Sony Computer Entertainment)

December 16: Kotoba no Puzzle Mojipittan Daijiten (Namco)

December 16: Dynasty Warriors (Koei)

December 16: Metal Gear Acid (Konami)

December 16: Kotoba no Puzzle Mojipittan Daijiten (Namco)

December 24: Puyo Puyo Fever (Sega)

Games without specific dates but slated for release in December:
Tiger Woods PGA Tour R (Electronic Arts KK)

Need for Speed Underground Rivals (Electronic Arts KK)

Shin Sangoku Muso (Koei)

Mahjong Taikai (Koei)

Kollon (Cyberfront)

Puzzle Bobble Pocket (Taito)

Eiyuu Densetsu Gagharv Trilogy: Shiroki Majo (Bandai)

Lumines (Bandai)

A.I. Series Igo (Marvelous Interactive)

A.I. Series Shougi (Marvelous Interactive)

A.I. Series Mahjong (Marvelous Interactive)

By Hirohiko Niizumi -- GameSpot
POSTED: 11/10/04 03:45 PM PST
------------------------------------------------------------------

The library of games so far doesn't excite me...Guess Nintendo will earn my Xmas $$$ this season...

vmon41
one thing bad abt PSP is that there are 2 diff regions for the set,just like PS2,the US region can only play US games,while the Jap region one can only play Jap games.

Although some region games are interplayable.It is still advisable to get the suited region software for the set.

Sigh.......its like buy liao,must wait for mod chip to be develope b4 being able to play both region games on one set.
advin
i will wait for winning eleven psp version out then decide buying... smile.gif
blazin
Better to wait for the battery saving version of PSP then i buy.
jasonho
Got a feeling I'd enjoy PSP more than GBA SP. Sony is known to license great RPGs, which I enjoy.
l3atu
So far, the games on the lists looks quite dull to me... yuck.gif
Alvin_Chiang
Maybe things will start to get exciting once Sony decides to port their PSOne library of games over to the PSP... rubchin.gif
l3atu
Think got to wait for both Nintendo DS and PSP to launch then can compare the variety of games and functions. Maybe will get both if the prices are cheap. laugh.gif
Bruticus
QUOTE (jasonho @ May 13 2004, 08:38 AM)
The biggest problem of PSP I can see is that the fully-charged battery will only last for 2.5 hours. As a portable gaming set, this is strangely inadequate. If you take it out, the battery will go flat before you have the chance to recharge it again at home.

This is way shorter than GBA SP which can last up to 10 hours.

Correction, the PSP battery can last 4 hrs. laugh.gif
Bruticus
QUOTE (zaidi @ Jun 8 2004, 10:42 PM)
QUOTE (Aerialxion @ Jun 8 2004, 09:46 PM)
Yeah...No Final Fantasy (sigh)....maybe a later date? Possible  wink.gif

let hope so. maybe they are trying to make ff psp version. that be very awesome! laugh.gif

They are making FF7 on the PSP. It luks much better (not so cartoonish) than the original PS version, gameplay wise I'm not sure and the plot is also unknown at the moment. I will definitely buy if released. But the price for a game is damn expensive, I see pple pricing it like about SGD200.00 for a single game like Metal Gear Acid. I hope Sony will revise all the prices again or it will become the world's most expensive handheld!!!! yuck.gif
l3atu
QUOTE (Bruticus @ Nov 17 2004, 12:54 PM)
QUOTE (zaidi @ Jun 8 2004, 10:42 PM)
QUOTE (Aerialxion @ Jun 8 2004, 09:46 PM)
Yeah...No Final Fantasy (sigh)....maybe a later date? Possible  wink.gif

let hope so. maybe they are trying to make ff psp version. that be very awesome! laugh.gif

They are making FF7 on the PSP. It luks much better (not so cartoonish) than the original PS version, gameplay wise I'm not sure and the plot is also unknown at the moment. I will definitely buy if released. But the price for a game is damn expensive, I see pple pricing it like about SGD200.00 for a single game like Metal Gear Acid. I hope Sony will revise all the prices again or it will become the world's most expensive handheld!!!! yuck.gif

With the capabilities of this handheld, I dun think Sony is going to revise the price unless we see Nintendo or Sega comes up with something equal or better. With no competition, the price for PSP is going to remain sky high. dry.gif
Bruticus
As they are the only capable of producing such an exquisite handheld, they are currently monopolising the whole market till some competition come along. Probably the price will be lower then. rubchin.gif
l3atu
QUOTE (Bruticus @ Nov 18 2004, 09:49 AM)
As they are the only capable of producing such an exquisite handheld, they are currently monopolising the whole market till some competition come along. Probably the price will be lower then. rubchin.gif

Dat could only happens in 2 - 3 yrs time. laugh.gif
Bruticus
Nope...I tink in months to come, we will know.
Sideswipe
Check out a Sony PSP sneak peek from Gamespot HERE.

When placed beside a Nintendo DS, I feel the PSP looks so much cooler... drool.gif
l3atu
Indeed, it looks a lot cooler than DS. drool.gif

But I heard from a retailer that shops in SG will be selling it at ard the region of SGD $600 - $700 !!! wallbash.gif duh.gif I am totally turned off by the high price tag. ohmy.gif
flaminglips2
QUOTE (l3atu @ Dec 7 2004, 07:52 AM)
Indeed, it looks a lot cooler than DS. drool.gif

But I heard from a retailer that shops in SG will be selling it at ard the region of SGD $600 - $700 !!! wallbash.gif duh.gif I am totally turned off by the high price tag. ohmy.gif

A PS1 in your hands! smile.gif

...but for portability, that kinda price?
l3atu
QUOTE (flaminglips2 @ Dec 7 2004, 08:44 AM)
QUOTE (l3atu @ Dec 7 2004, 07:52 AM)
Indeed, it looks a lot cooler than DS.  drool.gif

But I heard from a retailer that shops in SG will be selling it at ard the region of SGD $600 - $700 !!!  wallbash.gif  duh.gif  I am totally turned off by the high price tag.  ohmy.gif

A PS1 in your hands! smile.gif

...but for portability, that kinda price?

Well, I think maybe becoz of fact that it is the 1st handheld to have MP3 / movie player...dats y so ex. rubchin.gif
Xiaobao
but there's some shop tat started taking pre-order around the price 300+ to 700+ but i do hope to hav one as i am waiting for metal gear acid....
foxfoo
any places in sg that is selling it yet?
Alvin_Chiang
Saw on Ch i news Japanese gamers queuing to buy a PSP. Reports say that it won't reach the US and Europe markets till 2005 next year.

Guess Nintendo will certainly capitalise on this piece of news and cash in on the Xmas season with their GBA, GBA SP and DS...
lm_jl
Oh Man! i can't wait!
but hopefully got a modded set with neighbour friendly version games. if not, $700 for a dvd and mp3 player is very exp.
jezter101
wow.. but at $700 a pop blowup.gif
foxfoo
with $700 i can buy 2 PS2s...let's hope it'll hit de shores of sg soon..
jasonho
Warning!! Defective units of PSP shipped!!

These defects include:

Dead pixels, as many as 3 per screen with the problem.
Broken UMD drives.
Analog nubs not working.
Analog nubs not just not working, but actually falling off.
PSP is turned on, but does not start up.
Screen has air bubbles.
Screen has dust on the inside.

Also, as for the UMD drive problems, some have reported the drive not closing completely, and the UMD, when the PSP is twisted, actually flies out!

Read Report
Sideswipe
1 thing I learned from my many years of console collecting, never buy when it launches.
Why? because...
1) price will drop
2) there will more or less be bugs in the first few batches
3) better colours & design will be available later
4) not much games during launches
If I'm afraid the initial games that I want to play might be hard to find later, I'll buy the games to keep first provided I'm sure I'll pick up the console later.
Anyway, that's how it is for me, just to share.
Here's some PSP Q&A from Gamespot:
QUOTE
The PSP revealed: shedding light on gamers' most common questions
Dead batteries? Dead pixels? Loading times? We take your questions on Sony's new handheld game system.

TOKYO--With Sony's new PlayStation Portable officially on shelves, excitement about the system is at an all-time high. With that excitement comes a whole lot of questions. There has never been a handheld platform quite like the PSP, so naturally, there has been a fair amount of confusion about what the system can and can't do. Here, we've attempted to pull some of the most common questions from our message boards to give you a little more insight into what we've noticed about the system so far. Let's start with the most frequently asked question: battery life.

Q: How long does the PSP's battery last?

A: The short answer is that it depends on what you're doing. The longer answer is that Sony has stated that the battery should last around six hours. With simpler-looking games, like Lumines or Mahjong Fight Club, that definitely seems to be the case. But with more graphically intensive games, like Ridge Racers, the battery doesn't last quite as long. Based on our estimates and a few battery-draining tests, Ridge Racers seems to last somewhere between 90 minutes and three hours. Playing with the wireless networking switch flipped on will also further reduce your battery life. The system has an auto-sleep function that stops the wireless drain, but that switch is there for a reason. Turn it off when you're not using it.

Video and audio will likely drain the battery differently, depending on where the content is coming from. It's less power-intensive to read from the memory stick slot than the universal media disc drive, though without any audio discs and only one demo video disc full of short games and movie trailers available now, it's difficult to actually put a number on this. Considering that the screen will black out if left unattended, it seems reasonable that you should get a good amount of battery power out of the system when listening to audio.

Q: How is the system's USB port used?

A: The PSP's USB port is simply used to access the memory stick from a PC. There's a menu option on the unit labeled "USB Connection," and selecting this puts it into connection mode. Hooking it up to a PC causes the system to be recongnized as a PSP, and the memory stick becomes a drive letter, just like it would with a digital camera or other removable memory device. From here, you can drag and drop files on or off the stick, letting you add audio clips, back up (or easily transfer) your game saves, and so on. Getting your own video running on the PSP, however, is a little more difficult.

Q: How do you get the PSP to recognize video files?

A: While formatting a memory stick in the PSP creates folders for audio files, game saves, and actual games themselves, there's no clear path for placing video on the unit. The system supports a specific flavor of mpeg-4 for its video, so you'll need something capable of encoding or transcoding to that format. Sony is supposed to release a downloadable version of its video transcoding software, Image Converter 2, to handle this, but as of yet, we haven't been able to find it. A third party has developed a freely available program called 3GP Converter that will also manage this process. But getting the files into the proper MP4 format is just the beginning.

The PSP reads video files using a directory structure that isn't put on the stick when you initially format it for PSP use. So you'll need to create a root directory called "mp_root" first, then place another directory named "100mnv01" under it. You put your MP4s inside that directory, but they must be named a certain way for the PSP to recognize them. The naming convention is m4vXXXXX.mp4, where "XXXXX" is a series of numbers, such as, say, 00001. Once you've jumped through these hoops--and it's really only a hassle the first time you do it--you'll be watching your own videos on a PSP. Why is it like that, you might ask? We're guessing that it's the same file structure that Sony's video recording memory stick devices use.

Q: Does the PSP heat up when you use it for long periods of time?

A: No, not really. Initial reports out of the Tokyo Game Show stated that the left side of the system seemed to heat up after short periods of time, but the units on display there weren't the final hardware.

Q: Are there long loading times in every game?

A: After years of cartridge-based handhelds, it's a little difficult to accept the concept of loading times on a portable game system. Yes, PSP games need to load, just like any other disc-based system would. Those load times vary. Lumines loads up new graphics and music when you change stages, and during this load, all of the game's audio--all of which is tied to the music--stops. Ridge Racers loads for about 15 seconds up front, and from there, getting into or out of a race takes another 10 to 15 seconds. Vampire Chronicle seems to be the worst offender so far, as it has 15- to 20-second load times when you get into or out of a match. In the game's tower mode, where you only fight for one round, this becomes pretty noticeable. But for the most part, the loading times aren't that prominent. When you put a number on them, it sounds worse than it actually is. Ridge Racers doesn't feel like it takes forever to load. Vampire Chronicle can be a little frustrating, but that's about it.

Q: Does the screen smudge easily?

A: Yes. Don't play PSP games and eat french fries at the same time. It's only noticeable when you catch a bit of glare from the system's usually shiny face, but, yeah, the front of the system picks up fingerprints rather easily. The slip case that comes with the PSP value pack (and is also sold separately) seems to clean off the face of the system just fine.

Q: Will the screen scratch easily?

A: We haven't exactly gone out of our way to test this out, but the screen feels pretty thick, like it might resist a scratch or two. We recommend keeping it in some kind of case. The slip case that Sony is selling seems like it'll be perfect for keeping the screen safe from keys or other sharp items in your pocket, but it might also be worth investing in a larger, more shockproof case for the system, as well as some clear film to go over the screen, which will add another layer of protection.

Q: Are dead pixels a problem with the PSP screen?

A: We've seen several PSPs since the system's Japanese release, and one system in that batch has a few dead pixels on the screen. Just as they are with any other screen, dead pixels are a real bummer. The short supply currently available in Japan means that people getting screens with dead pixels might not be able to exchange their PSPs right away. We've heard a few anecdotal reports about how widespread the PSP dead pixel problem is, and it seems like the exception rather than the norm.

Q: What's the deal with the PSP's control disc? Is it analog or not?

A: We've heard reports from the development side of things that the control disc on the PSP isn't a "true" analog device. After playing a few games that use it, it's difficult to tell the difference. The disc definitely allows for more than eight directions of motion, and works fine for, say, making slight turns in Ridge Racers. That said, the disc seems to have a fairly large dead zone, and it's difficult to get very slight movements out of it. But above all, it seems to work well for driving games at least, and it shouldn't be a problem, regardless of how, exactly, it works under the hood.

Q: Will the PSP be a region-free device?

A: Reports from Sony claim that games, at least, will be region-free. So in theory, you could buy a Japanese PSP and play US releases on it. Video (and probably audio) discs, however, will be region-locked. The trouble with region encoding is that you never really know how it's going to work out until the system is out in at least two territories. Reports so far give it the green light, but we can't be 100 percent sure until we see US games running on a Japanese PSP for ourselves.

Q: When will the PSP be out in my neck of the woods? How much will it cost?

A: Sony hasn't announced specifics for any region other than Japan at this time. The PSP is expected to hit North America sometime during the first quarter of the year, and signs seem to be pointing to March. Prices for hardware and software have not been announced, but it's expected that Sony will announce details about the North American launch plans in early January.

By Jeff Gerstmann -- GameSpot
POSTED: 12/12/04 01:53 PM PST


from http://www.gamespot.com/news/2004/12/12/news_6114909.html
Sideswipe
QUOTE
Sony readies Asian PSP launch as Japan's supply sells out
SCE CTO says the pan-Asia PSP launch will be "synchronized" with the North American and European launches. Meanwhile, Japanese stocks of the handheld near depletion.

This week in Hong Kong, at the Asia Game Show, Reuters caught up with Sony's chief technology officer, Masa Chatani, and secured some interesting information about the PSP launch timeline for Asian markets besides Japan.

According to Reuters, Sony plans to release the PSP handheld to Asian gamers at the same time the unit is released in North America and Europe--sometime before the end of Sony's fiscal year, on March 31, 2005. "We always try to do launches worldwide synchronized," Chatani told Reuters.

While Chatani didn't specify which Asian markets the PSP would be released in, speculation is that they will include South Korea, Taiwan, Hong Kong, Singapore, and Australia, where, Reuters said, "average consumers can afford prices that are usually in the hundreds of dollars."

Commenting on the PSP release in Japan, where the unit went on sale on December 12, research firm Media Create said in a research note that "a total of 160,019 units were sold [through December 12]."

"The absorption rate based on the sell-through figure was 85.03 percent," Media Create analysts said. "But if reserves are included in the calculation, PSP units are actually nearly sold out."

As for why the PSP sales figure trails behind that of the Nintendo DS last week (which Media Create says sold about 469,000 units), the research firm says it is because the "PSP had a smaller shipment volume than DS. With inquiries pouring in about shipment arrival dates, it appears that considerable demand exists for the PSP."

Commenting further on Sony's plans for the PSP in Asia, Reuters said Sony was "looking at the possibility of an eventual PSP launch in China."

By Curt Feldman -- GameSpot
POSTED: 12/17/04 01:46 PM PST


from http://www.gamespot.com/news/2004/12/17/news_6115270.html
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